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Save and load mesh data in Unity
Posted on 1 Oct 2020 - 19:06
I do have a hell of a fun with generative graphics; if you do too and you want to save some of your creations to a file at runtime and load them later on, here’s your today’s chocolate cake. i use this method especially where it takes time to generate a topology and loading it is a lot quicker than regenerating it.
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Unity little toy shaders
Posted on 1 Oct 2020 - 19:00
Just a small but growing collection of little Unity toys with more or less typical mathematical tricks implemented in a fragment shader. What’s impressive is, as often happens in maths, the simplicity of most formulas when implemented. I’ve always found coding a really good way of understanding maths. I adapted these old snippets I made in Processing to ShaderLab/CG. I intentionally shared in their most basic form to leave room to creativity.
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Point & Place™
Posted on 1 Oct 2018 - 20:00
Eyekandy offered me this great opportunity in 2017. The directors had paved the road to create a feature-rich app that used AR to enable an innovative shopping experience focused on tech products. I helped engineering at a very early stage, taking critical decisions on both front-end and back-end sides. Using Unity 3D I made a fast prototype of the app which helped to get the initial investment. I then went on developing until the first iOS published version.
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Slackline VR
Posted on 1 Oct 2017 - 18:36
The project originated from a collaboration with Benjamin Kofler’s and Federico Modica, after they challenged themselves in another extreme slacklining on a massive iceberg. Realer recreated the experience in VR to bring those emotions to you.