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Save and load mesh data in Unity
Posted on 1 Oct 2020 - 19:06
Don’t we all have a hell of a fun generating meshes in Unity? The problems are: once you generated or changed an existing mesh, how do you keep it? you probably found out by now that a mesh contains fields that are not marked as Serializable The following comes handy in all situations where a generated mesh is rather complex and loading it from disk is more efficient than re-generating.