Cute Boids Feature Image
Cute and playful are these boids. Because implementing algorithms correctly isn't the only challenge, you also want that behaviour to convey some vibes and possibly make them look a bit alive. How can you make these minimal simulated flocking boids convey some idea of playfulness? As important as developing algorithms properly is to mix different behaviours and balance their parameters, which I leave to you to have fun with. ...

Mandelbrot Julia
Just a small but growing collection of little Unity toys with more or less typical mathematical tricks implemented in a fragment shader. What's impressive is, as often happens in maths, the simplicity of most formulas when implemented. I've always found coding a really good way of understanding maths. I adapted these old snippets I made in Processing to ShaderLab/CG. I intentionally shared in their most basic form to leave room to creativity. ...

Mesh Save and Load
I do have a hell of a fun with generative graphics; if you do too and you want to save some of your creations to a file at runtime and load them later on, here's your today's chocolate cake. i use this method especially where it takes time to generate a topology and loading it is a lot quicker than regenerating it. ...

DelayedCodeExecutionUnity
Quite often a chunk of code must be executed one or more frame ahead, sometimes because it's just convenient to do so, other times because your code simply wouldn't work otherwise. Unity exposes a very handy type called UnityAction to deal with ...

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