Snake of LightPosted on 26 Aug 2022 - 23:15
Snake of Light I realised I had never made anything that leverages the power of P5js in WebGL rendering mode so I started coding with simple distance functions in mind. Sometimes it’s about knowing when to stop. I love how a few segments
Quantorum FabellaePosted on 11 Aug 2022 - 18:14
Quantorum Fabellae is a generative digital artwork that taps into the inscrutable realm of quanta where everything happens at the scale of the Planck’s constant. Unique trajectories are created instantly and yet they trace a sequence of events that seems to own a sequential nature with a beginning and an end, resulting in a trajectorial graphic language that paints pleasing visual structures with architectural connotations and, at the same time, enarrates a collection of fabellae, a latin word for little stories.
PointeractPosted on 9 Jan 2022 - 10:04
Pointeract is a minimalistic gaze-style, MIT licensed interaction toolkit for VR and AR projects (but not exclusively) for Unity 3D. It aims to offer essential functionalities like: have an object in scene react to pointing and triggering teleport to another location pointer feedback Pointeract is slim and efficient and can work in bundle with other SDKs.
Point & Place™Posted on 1 Oct 2018 - 20:00
Eyekandy offered me this great opportunity in 2017. The directors had paved the road to create a feature-rich app that used AR to enable an innovative shopping experience focused on tech products. I helped engineering at a very early stage, taking critical decisions on both front-end and back-end sides. Using Unity 3D I made a fast prototype of the app which helped to get the initial investment. I then went on developing until the first iOS published version.