The project originated from a collaboration with Benjamin Kofler’s and Federico Modica, after they challenged themselves in another extreme slacklining on an iceberg situated in ____ (greenald?). Realer recreated the experience in VR to bring those emotions to you. Continue reading
Eyekandy offered me this incredible collaboration in 2017. The directors had paved the road to create a feature-rich app that used AR to enable an innovative shopping experience focused on tech products. I helped engineering at a very early stage, taking critical decisions on both front-end and back-end sides. Using Unity 3D I made a fast prototype of the app which helped to get the initial investment. I then went on developing until the first iOS published version. Continue reading
VUCITY is the first ever fully interactive 3D model of London designed for Site Developers, Planners, London Boroughs, Architects, Transport Engineer. Live data like transport information, twitter and weather, custom 3D models, database integration and visualisation overlays unlock a new modern experience for infrastructure and development planners. Continue reading
Chalk Farm, London
October the 30th 2015.
As a side project I made a series of sound responsive VFX and ended up installing this little lovely toy at one of my favourite spots in London. I love the idea of adding a colorful interactive spark to a venue, catching the vibes and harmonise them into visuals. Continue reading
Project transition combines virtual reality and advanced brain sensing technology to create a radical new approach to improving mindfulness and focus. An artfully crafted VR environment morphs along with your brain activity. When your mind wanders or your focus wanes, ethereal trees grow and move, the sun and rain shift, and a musical soundscape continually evolves – all as a reflection of your internal state. This is an experiment in how modern technology can help us to Continue reading
Math Haiku is a set of artistic creations that depict the delicate equilibrium between synthetic essence and beauty by using mathematical equations as a painting language. Lines of code as verses, generative algorithms as a form of poetry, crafted to escape the technical stillness and reach a superior level of meaning.
Inspired by a traditional form of Japanese poetry known as Haiku, always consisting of only three verses that describe a fleeting moment often involving nature, Math Haiku is a construction of a shape Continue reading
Painting Ants was an early experiment made in 2008 for two shops in Padova, Italy. The purpose was to turn one of the windows into a constantly evolving digital painting, presenting diverse patterns at every execution. The system was made Continue reading