Category Archives: Articles

Ethernal Fractal Totem

Fractal Totem

Fractals. One can only admire their intrinsic beauty for they represent one of the most popular ways to turn math into pleasing visuals. These mathematical creatures make many intriguing, mind blowing appearances in nature. There are several kinds of fractals that are characterized by the method used to generate them and one of the most notorious is without doubt the Julia Mandelbrot Set (find a Unity/shader implementation here) but it is far from being the only interesting example; Continue reading

Cute Boids Feature Image

Cute Boids

Cute and playful are these boids. Because implementing algorithms correctly isn’t the only challenge, you also want that behaviour to convey some vibes and possibly make them look a bit alive. How can you make these minimal simulated flocking boids convey some idea of playfulness? As important as developing algorithms properly is to mix different behaviours and balance their parameters, which I leave to you to have fun with. Continue reading

Mandelbrot Julia

Unity Shaders Little Toys

Just a small but growing collection of little Unity toys with more or less typical mathematical tricks implemented in a fragment shader. What’s impressive is, as often happens in maths, the simplicity of most formulas when implemented. I’ve always found coding a really good way of understanding maths. I adapted these old snippets I made in Processing to ShaderLab/CG. I intentionally shared in their most basic form to leave room to creativity. Continue reading

Tangible Interface

Mapping Physical Objects to Digital Functions: A Tangible Interface for Querying and Navigating a Multimedia Database (PDF available)

In this work we propose a set of guidelines for tangible interfaces (TUI) for mapping physical objects and digital functions. These guidelines emphasize an aspect that has been only partly analyzed so far in TUI research: the role of the object shape as a means for suggesting how to manipulate the artifacts. The peculiarity of the proposal – general enough to be used for different application domains – is the mapping to discrete and continuous digital functions Continue reading