Mandelbrot Julia
Just a small but growing collection of little Unity toys with more or less typical mathematical tricks implemented in a fragment shader. What's impressive is, as often happens in maths, the simplicity of most formulas when implemented. I've always found coding a really good way of understanding maths. I adapted these old snippets I made in Processing to ShaderLab/CG. I intentionally shared in their most basic form to leave room to creativity. ...

Mesh Save and Load
I do have a hell of a fun with generative graphics; if you do too and you want to save some of your creations to a file at runtime and load them later on, here's your today's chocolate cake. i use this method especially where it takes time to generate a topology and loading it is a lot quicker than regenerating it. ...

DelayedCodeExecutionUnity
Quite often a chunk of code must be executed one or more frame ahead, sometimes because it's just convenient to do so, other times because your code simply wouldn't work otherwise. Unity exposes a very handy type called UnityAction to deal with ...

Visual Verses L Systems P5js
In the intent to build a theoretical model that explained the shapes and the growth of plants, Aristid Lindenmayer came up with his famous L-Systems. At that time he probably had just a vague intuition of how many applications his theories could be applied to. A lot of interesting work ...

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